In what ways can we shed our layers of skin and become something else as we become more connected to digital technologies? This is what “Desquamation” is about: at the same time an abstract, non-linear video game that masquerades as a self-portrait and vice versa, as well as the performance about it.
Through interactive and visual effects, the piece tells multiple stories of the psyche, emotions and opinions and presents them in a not too distant future. These stories may be related, but do not follow any particular train of thought or style. With the parallel Inquiry allowing for both speculative visions of the future, and a multi-layered, or multi skinned, self portrait.